Please Contact via Email

jamesku@gmail.com

JAMES KU

Objective

To find an interesting, challenging and rewarding occupation that utilizes my talent with the creation of digital 3D content.

Experience

2007-Present                                   Blur Studio                                           Venice, CA

Character Modeler

-Responsible for modeling, texturing and shading high polygon, high resolution characters for a variety of different media including game cinematics, broadcast and film.

2002-2007                               Whatif Productions                                  Belmont, MA

Digital Artist

-Responsible for all aspects of 3D real time content creation including Modeling, Texturing, Rigging and Animation of various demo scenes and characters for the DOR System Real Time 3D Engine.

-Extensive Quality Assurance Testing for various builds of the DOR System Real Time 3D Engine and OPOC 3ds max Exporter.

2001-2002                                Big Huge Games                                 Timonium, MD

Art Intern

-Creation and modification of low polygon geometry and subsequent biped/physique controls for Rise of Nations.

-Created various versions of the main Rise of Nation user interface.

-Created various game UI icons of game units, research and resource elements for Rise of Nations.

 

2001-2002                   Maryland Institute College of Art             Baltimore, MD

3dsmax Instructor and Teaching Assistant

-Gave lectures on the fundamentals of character animation in Character Studios 3.0 including demonstrations in rigging and animation of biped.

-Gave lectures and demonstrations on the fundamentals of organic modeling including Spline/Patch and Poly Subdivision modeling.

1997-2000                            U. Miami Medical School                               Miami, FL

3D Artist and Animator

-Creation of high-resolution 3D models and animation of car collisions and human kinetics during collisions.

-Utilized VRML and Cult3D as a means of real time visualization on car collisions.

1997-1998                            JHU Mech. Engineering Dept.              Baltimore, MD

AutoCAD Lab Assistant

-General assistance and maintenance of 5 AutoCAD and Mechanical Desktop Systems.

1996-1997                            MB 3D Studio                                      Miami Beach, FL

3D Artist and Animator

-Created 3D animations for companies seeking visualization and presentations for events such as trade shows and product demos.

Education

1997-2001                            Johns Hopkins University                Baltimore, MD

-B.A., Biology

-Cumulative GPA:  3.0