Short Bio


Thanks for visiting my online portfolio, I hope you enjoy my digital artwork.  You're here to see my work so I'll keep it short:

I am a professional CG artist employed in the Los Angeles area by Blur Studio.  I am 28 and have been building 3D visual content professionally and personally for about 12 years now.  I am especially interested in the creation of digital characters, both high polygon and realtime. 

The question I get asked most often is what software I use to create my work?  Currently I use 3ds max with PolyBoost for poly modelling.  To sculpt I like Zbrush and Mudbox.  To unwrap and texture I use Photoshop, Bodypaint and DeepUV.  I typically use 3ds max to render - I like VRay and Mental Ray.  I do compositing and post in Photoshop.

The other question I get asked quite often, is why I have a degree in Biology from Johns Hopkins University and a job as a CG artist.  The answer is quite simple:  though I was interested in biology and majored in it at Johns Hopkins, my passion has always been for digital artwork.  I never realized that CG was a viable career until after I had graduated from university.  Ever since then I've been making digital art and loving every minute of it :).

Well I've already rambled on for longer than I intended.  Thanks for visiting and take care of yourself.

If you have any comments please feel free to drop me an E-mail and I'll try to reply as soon as I can.